Harmonic Flow Framework (libhffwk)
Cross platform C++ 2D Game Engine Framework
Classes | Variables
DialogWidget.h File Reference

Interface for UI DialogWidget. More...

#include "Widget.h"
#include "ButtonListener.h"
#include "unicode/UString.h"
#include "font/Font.h"
#include "platform/RenderHelper.h"
#include <string>
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Classes

class  HFCore::DialogWidget
 Interface for UI DialogWidget. More...
 

Variables

UString HFCore::DIALOG_YES_STRING = L"Yes"
 Holds string used for 'Yes' button. It's initially hardcoded to the string 'Yes'.
 
UString HFCore::DIALOG_NO_STRING = L"No"
 Holds string used for 'No' button. It's initially hardcoded to the string 'No'.
 
UString HFCore::DIALOG_OK_STRING = L"OK"
 Holds string used for 'OK' button. It's initially hardcoded to the string 'OK'.
 
UString HFCore::DIALOG_CANCEL_STRING = L"Cancel"
 Holds string used for 'Cancel' button. It's initially hardcoded to the string 'Cancel'.
 

Detailed Description

Interface for UI DialogWidget.

Definition in file DialogWidget.h.