Harmonic Flow Framework (libhffwk)
Cross platform C++ 2D Game Engine Framework
1 /*
2  Harmonic Flow Framework
3  Copyright (C) 2011-2018 Andreas Widen <andreas@harmonicflow.org>
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #pragma once
23 /*
24  * when we have _CRTDBG_MAP_ALLOC defined stdlib.h must be included before
25  * crtdbg.h. this header ensures the includes happen in the correct order
26  * this should only be necessary during debug builds where we use the
27  * visual studio c runtime library (CRT) to debug memory allocation.
28  * details here:
29  * http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=99187
30  */
33 # include <stdlib.h>
34 # include <crtdbg.h>
35 #endif