Harmonic Flow Framework

Harmonic Flow Blog

Entries posted in April 2015

Harmonic Flow Framework v0-3-3

What's new in version 0.3.3:

  • Made sure that Audio device is properly locked so that we don't get any crashes due to bad reads from other threads.
  • Make sure sound/stream buffer starts from 0 during play/fadeIn.
  • Reset decodedSamples when looping stream so that it doesn't crash :)

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Posted on Thu, 16 Apr 2015
Tags: harmonic-flow-framework, harmonic-flow-news, libhffwk



Harmonic Flow Framework v0-3-2

What's new in version 0.3.2:

  • Moved HFUtils namespace into HFCore along with related folder structure updates.
  • Improved Vector2 class.
  • Removed SDL2_image and instead use the tight 'stb_image' API.
  • Windows: Added new build scripts for OpenGL so now both DirectX and OpenGL can be built through minGW toolchain.
  • Improved OpenGL renderer and moved common code into a GenericInterface all OpenGL platforms can use.
  • Added a brand new custom audio engine mixer which supports WAV and OGG Vorbis. It uses SDL for output and ogg is decoded through the tight 'stb_vorbis' API.
  • Updated autotools with some minor fixes here and there.
  • Updated DXSDK to 201006 and include both 32 and 64bit.
  • Due to the image loader and audio engine changes SDL2 is now the only dependency. Executable size is now about ~700kb - 1mb smaller.

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Posted on Sun, 12 Apr 2015
Tags: harmonic-flow-framework, harmonic-flow-news, libhffwk